education, instructional design, learning, metaphor, pairadimes, Pedegogy, Square Peg, technology

Application of Constructivist Principles to the Practice of Instructional Technology

Application of Constructivist Principles to the Practice of Instructional Technology By Bonnie Skaalid

I found this while procrastinating on finishing my masters paper.

Disgusted with how this has transformed from a labour of interest and love to one of ‘hoop jumping’ that is just what I Googled… along with ‘education’. This is just what I was looking for:

Instructional Strategy Development

  • Distinguish between instructional goals and learners’ goals; support learners in pursuing their own goals. Ng and Bereiter (1991) distinguish between (1) task-completion goals or hoop jumping,” (2) instructional goals set by the system, and (3) personal knowledge-building goals set by the student. The three do not always converge. A student motivated by task-completion goals doesn’t even consider learning, yet many students’ behavior in schools is driven by performance requirements. Constructivist instruction would nourish and encourage pursuit of personal knowledge-building goals, while still supporting instructional goals. As Mark Twain put it: “I have never let my schooling interfere with my education.”

…no they do not converge and no I do not feel nourished… and I should really listen to Mr. Twain!

So can technology come to the rescue?

  • Allow for multiple goals for different learners. ID often includes the implicit assumption that instructional goals will be identical for all learners. This is sometimes necessary, but not always. Hypermedia learning environments almost by definition are designed to accommodate multiple learning goals. Even within traditional classrooms, technologies exist today for managing multiple learning goals (Collins, 1991).
  • Appreciate the interdependency of content and method. Traditional design theory treats content and the method for teaching that content as orthogonally independent factors. Postmodern ID says you can’t entirely separate the two. When you use a Socratic method, you are teaching something quite different than when you use worksheets and a posttest. Teaching concepts via a rule definition results in something different than teaching the concept via rich cases. Just as McLuhan discerned the confounding of “media” and “message,” so designers must see how learning goals are not uniformly met by interchangeable instructional strategies (see Wilson & Cole, in preparation).

So we should be spending our time ‘designing’ learning environments… I need to look up ‘hypermedia learning environments’.

I like the focus in this next section:

  • Think in terms of designing learning environments rather than selecting instructional strategies. Metaphors are important. Does the designer “select” a strategy or “design” a learning experience? Grabinger, Dunlap, and Heath (1993) provide design guidelines for what they call realistic environments for active learning (REAL); these guidelines reflect a constructivist orientation:

    • Extend students’ responsibility for their own learning.
    • -Allow students to determine what they need to learn.
    • -Enable students to manage their own learning activities.
    • -Enable students to contribute to each other’s learning.
    • -Create a non-threatening setting for learning.
    • -Help students develop metacognitive awareness.
    • Make learning meaningful.
    • -Make maximum use of existing knowledge.
    • -Anchor instruction in realistic settings.
    • -Provide multiple ways to learn content.
    • Promote active knowledge construction.
    • -Use activities to promote higher level thinking.
    • -Encourage the review of multiple perspectives.
    • -Encourage creative and flexible problem solving.
    • -Provide a mechanism for students to present their learning.
  • Think of instruction as providing tools that teachers and students can use for learning; make these tools user-friendly. This frame of mind is virtually the opposite of “teacher-proofing” instructional materials to assure uniform adherence to designers’ use expectations. Instead, teachers and students are encouraged to make creative and intelligent use of instructional tools and resources.

There is so much room for creativity, the use of metaphors, and problem solving… meeting multiple goals for individual learners… as long as we invest time in making the learning meaningfully relevant, and in designing flexible learning environments.

The hardest bone to swallow here, the one that sticks in my throat as I sit here gnawing on the sparse backbone of higher learning, is that this freedom is what I desire for my own learning, but how much of it do I offer to my own students in my classroom?

How many of them are jumping through my hoops?

Originally posted: March 29th, 2006

Reflection upon re-reading and re-posting:

 It was wonderful reading this again! It shows what I was looking for, as both a student and a teacher, 6 months before fully jumping into the world of web2.0.

 These key guidelines make me think of Chris Harbeck‘s Unprojects:

     Extend students’ responsibility for their own learning.

     Make learning meaningful.

     Promote active knowledge construction.

They also remind me of my inspiration for creating my Brave New World-Wide-Web slidshow that I put together for a presentation to student teachers.

I’ll leave the last word on this post to my friend Gary Kern. Gary invited me to start blogging and left me my first comment. His words are always thought provoking!

Metaphor change – we are constantly looking for the “right tool” for the job. Once we find it, every kid has to use it!  Technology “liberates” us from the world of tools and provides for us an “environment” where students can use ANY type of tool they require. They can pick the tool that matches their learning goals, or their learning style, or whatever they want. The learning outcome is the purpose and whether a kid makes a movie, powerpoint, podcast, blog entry or makes a diarama doesn’t matter!

I don’t care how you show me you deserve your masters – just that you show me you deserve your masters! Now get back to work!

2 comments on “Application of Constructivist Principles to the Practice of Instructional Technology

  1. I remember reading Bonnie’s paper and thinking something similar. I can’t remember which hoop I was on at the time, but I can tell you this, even after you thought you’ve been through your last hoop, there’s another one around the corner.

    Let’s stop this together … no more hoops!

  2. When students are set loose and allowed to be “creative” they set their limits almost all achieve higher results. Be those results academic or personal. When I start unprojects I set few guidelines and set them free. All students from the weak to the strong do better because of choice.

    Thanks for the mention

    Chris

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